concept
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| concept [2017/08/23 13:31] – John | concept [2017/10/04 10:50] (current) – [Concept 2.0] John | ||
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| - | ===== Story Concept ===== | + | ~~NOTOC~~ |
| + | ===== Scratch-Pad: | ||
| + | ---- | ||
| + | ==== Core Concept ==== | ||
| + | < | ||
| - | Our story is set in a medieval setting with the concept | + | Our game is set in a medieval setting with the in-game story being that the character needs a fresh start in life. A " |
| - | (( (Reboot or Reset is a possibility) )) if you will. | + | |
| - | The character sets sail for a new discovered, uninhabited | + | The character sets sail for a newly discovered, uninhabited |
| - | ===== General Game Concepts ===== | ||
| - | The character will have 4 meters that provide the player with a constant reminder of the character' | + | ---- |
| + | ==== Concept 2.0 ==== | ||
| + | === A more Modern Twist === | ||
| + | The Player is a burnt-out business person, drowning in debt, who is offered a chance to erase all debt and start life over. | ||
| - | * [[Health Bar]] | + | The player is approached by a mysterious man who offers to payoff all creditors PLUS give them a $10 million dollar payout if they agree to spend 1-year on a deserted island. |
| - | * [[Food Bar]] | + | |
| - | * [[Water Bar]] | + | |
| - | * [[Stamina Bar]] | + | |
| - | Each of these meters can impact | + | When the player agrees to the man' |
| - | ==== Character Progression Concepts ==== | + | Awaking, the player finds themselves on the shore of a beautiful tropical island..... so it begins. |
| - | The character will earn experience points(XP) for doing things in-game. From harvesting berries or wild game to eat, to placing platforms and walls to build a structure; all these things will earn the character XP. When the character has gained enough XP, the character will advance to the next character level.(( (XP point progression values will need to be worked out) )) The XP will be used to show the character' | + | |
| - | Need to think about what is the end-goal of these systems and will they be fun for the player. (( (and can I build a fun system without much coding) )) | + | The player learns quickly that to survive, |
| - | === Perk System (Point Buy) === | + | === The Pitch === |
| - | The Perk System will provide | + | The setting is a beautiful tropical island paradise overrun by degenerates. Restart is an open-world game that combines multiple game genres including first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, |
| - | * **Miner** - (Costs 5 Points) Provides the minimum number of stone or ore when harvesting | + | === Game Play === |
| - | * **Mine Worker** - (Costs 10 Points) Provides an increased number of stone or ore when harvesting | + | |
| - | + | * All is well on the island when the player first arrives | |
| - | * **Farmer** - (Costs 5 Points)Ability to plant and harvest crops | + | * As the player gains a few levels, they start encountering people. People who are trying |
| - | * **Herbalist** - (Costs 10 Points) Ability to process crops into other resources (i.e. grain into flour) | + | * The man actually recruited many people to the island, all competing for the $10 Million dollar prize. |
| - | + | * The other people recruited | |
| - | * **Logger** - (Costs 5 Points) Ability to harvest wood from trees | + | |
| - | * **Wood-Worker** - (Costs 10 Points) Ability to craft a workbench and process wood into lumber | + | |
| - | + | ||
| - | * **Worker** - (Costs 5 Points) Ability to build crude houses | + | |
| - | * **Taskmaster** - (Costs 10 Points) - Ability to build better houses | + | |
| - | + | ||
| - | * **Etc., Etc., Etc.** - Need to flush out these when I decide which system to use | + | |
| - | + | ||
| - | + | ||
| - | === Skill System (Point Buy) | + | |
| - | The Skill System will provide | + | |
| - | + | ||
| - | * **Mercenary Skill** - (Requires Level 3 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: | + | |
| - | * Stone Sword | + | |
| - | * Wooden Shield | + | |
| - | + | ||
| - | * **Survivalist Skill** - (Requires Level 3 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: | + | |
| - | | + | |
| - | * Lean-to | + | |
| - | + | ||
| - | * **Apprentice Craftsman Skill** - (Requires Level 2 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: | + | |
| - | * Stone Hatchet | + | |
| - | * Fiber Bedroll | + | |
| - | * Twine | + | |
| - | + | ||
| - | * **Archer Skill** - (Requires Level 5 - Costs 2 Points) Requires Apprentice Craftsman to learn this skill. Ability | + | |
| - | | + | |
| - | * Stone Arrowheads | + | |
| - | * Flint Arrowheads | + | |
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| - | ===== island concepts ===== | + | |
| - | + | ||
| - | ==== Overview ==== | + | |
| - | The island is truly paradise. Plenty of Flora and Fauna but also not uninhabited. | + | |
| - | + | ||
| - | The native islanders are contempt with observing from afar. Not interfering with the character' | + | |
| - | + | ||
| - | + | ||
| - | ==== island History ==== | + | |
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concept.1503509474.txt.gz · Last modified: by John
