concept
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| concept [2017/08/23 14:49] – John | concept [2017/10/04 10:50] (current) – [Concept 2.0] John | ||
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| - | ===== Story Concept ===== | + | ~~NOTOC~~ |
| + | ===== Scratch-Pad: | ||
| + | ---- | ||
| + | ==== Core Concept ==== | ||
| + | < | ||
| - | Our story is set in a medieval setting with the concept | + | Our game is set in a medieval setting with the in-game story being that the character needs a fresh start in life. A " |
| - | (( (Reboot or Reset is a possibility) )) if you will. | + | |
| - | The character sets sail for a newly discovered, uninhabited island(( (perhaps as a stowaway) )), an true island paradise. The character has very little in the way of provisions and must live off the land in order to survive. | + | The character sets sail for a newly discovered, uninhabited island (perhaps as a stowaway), an true island paradise. The character has very little in the way of provisions and must live off the land in order to survive.</ |
| - | ===== General Game Concepts ===== | ||
| - | ==== Character Abilities | + | ---- |
| - | * The character will have specific abilities and skills that have an impact on game play. | + | ==== Concept 2.0 ==== |
| - | * Earning enough experience points will allow the character | + | === A more Modern Twist === |
| + | The Player is a burnt-out business person, drowning in debt, who is offered a chance | ||
| - | === Abilities === | + | The player is approached by a mysterious man who offers to payoff all creditors PLUS give them a $10 million dollar payout if they agree to spend 1-year on a deserted island. |
| - | * Strength | + | |
| - | * Impacts Health and Fortitude | + | |
| - | * Dexterity | + | |
| - | * Impacts Stamina and Reflex | + | |
| - | * Constitution | + | |
| - | * Impacts food and water consumption | + | |
| + | When the player agrees to the man's terms, they go out to eat at a fine restaurant to celebrate. Unfortunately, | ||
| - | === Defenses === | + | Awaking, the player finds themselves on the shore of a beautiful tropical island..... so it begins. |
| - | * Fortitude | + | |
| - | * Reflex | + | |
| + | The player learns quickly that to survive, they must forage for food, water and shelter! | ||
| - | === Vitals === | ||
| - | * Health | ||
| - | * Food | ||
| - | * Water | ||
| - | * Stamina | ||
| - | ==== Character HUD ==== | + | === The Pitch === |
| - | The character will have 3(4?) meters that provide the player with a constant reminder of the character' | + | The setting is a beautiful tropical island paradise overrun by degenerates. Restart is an open-world game that combines multiple game genres including first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, |
| - | * [[Health Bar]] | ||
| - | * [[Food Bar]] | ||
| - | * [[Water Bar]] | ||
| - | * [[Stamina Bar]] | ||
| - | Each of these meters can impact the character' | + | === Game Play === |
| - | + | | |
| - | ==== Character Progression Concepts ==== | + | * All is well on the island when the player |
| - | The character will earn experience points(XP) for doing things in-game. From harvesting berries or wild game to eat, to placing platforms and walls to build a structure; all these things will earn the character XP. When the character has gained enough XP, the character will advance to the next character level.(( (XP point progression values will need to be worked out) )) The XP will be used to show the character' | + | * As the player gains a few levels, they start encountering people. People who are trying |
| - | + | | |
| - | Need to think about what is the end-goal of these systems and will they be fun for the player. (( (and can I build a fun system without much coding) )) | + | * The other people recruited |
| - | + | ||
| - | ==== Skill Progression Systems ==== | + | |
| - | + | ||
| - | === Perk System (Point Buy) === | + | |
| - | The Perk System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on perks with each new level. The character can spend the points right away or save them for higher cost perks later. | + | |
| - | + | ||
| - | With this system, the character will be given a larger amount of points at character creation and then fewer points with level progression. | + | |
| - | + | ||
| - | An example list of perks are found below: | + | |
| - | + | ||
| - | * **Miner** - (Costs 5 Points) Provides | + | |
| - | * **Mine Worker** - (Costs 10 Points) Provides an increased number of stone or ore when harvesting | + | |
| - | + | ||
| - | * **Farmer** - (Costs 5 Points)Ability to plant and harvest crops | + | |
| - | * **Herbalist** - (Costs 10 Points) Ability to process crops into other resources (i.e. grain into flour) | + | |
| - | + | ||
| - | * **Logger** - (Costs 5 Points) Ability to harvest wood from trees | + | |
| - | * **Wood-Worker** - (Costs 10 Points) Ability to craft a workbench and process wood into lumber | + | |
| - | + | ||
| - | * **Worker** - (Costs 5 Points) Ability to build crude houses | + | |
| - | * **Taskmaster** - (Costs 10 Points) - Ability to build better houses | + | |
| - | + | ||
| - | * **Etc., Etc., Etc.** - Need to flush out these when I decide which system to use | + | |
| - | + | ||
| - | + | ||
| - | === Skill System (Point Buy) === | + | |
| - | The Skill System will provide a Point buy system for leveling skills. The Character receives a set amount of points | + | |
| - | + | ||
| - | With this system, | + | |
| - | + | ||
| - | An example list of Skills are found below: | + | |
| - | + | ||
| - | * **Mercenary Skill** - (Requires Level 3 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: | + | |
| - | * Stone Sword | + | |
| - | * Wooden Shield | + | |
| - | + | ||
| - | * **Survivalist Skill** - (Starting Skill) No other skill needed to learn this skill. Ability to craft the following: | + | |
| - | * Stone Pick | + | |
| - | * Improvised Torch | + | |
| - | + | ||
| - | * **Improved Survivalist Skill** - (Requires Level 3 - Costs 1 Point) Requires Survivalist to learn this skill. Ability to craft the following: | + | |
| - | * Campfire | + | |
| - | * Basic Shelter | + | |
| - | + | ||
| - | * **Apprentice Craftsman Skill** - (Requires Level 2 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: | + | |
| - | * Stone Hatchet | + | |
| - | * Fiber Bedroll | + | |
| - | * Twine | + | |
| - | + | ||
| - | * **Archer Skill** - (Requires Level 5 - Costs 2 Points) Requires Apprentice Craftsman to learn this skill. Ability to craft the following: | + | |
| - | * Hunting Bow | + | |
| - | * Stone Arrowheads | + | |
| - | * Flint Arrowheads | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| - | ===== island concepts ===== | + | |
| - | + | ||
| - | ==== Overview ==== | + | |
| - | The island is truly paradise. Plenty of Flora and Fauna but also not uninhabited. | + | |
| - | + | ||
| - | The native islanders are contempt with observing from afar. Not interfering with the character' | + | |
| - | + | ||
| - | + | ||
| - | ==== island History ==== | + | |
| - | + | ||
concept.1503514198.txt.gz · Last modified: by John
