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concept [2017/08/23 14:51] – [Character Abilities] Johnconcept [2017/10/04 10:50] (current) – [Concept 2.0] John
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-===== Story Concept =====+~~NOTOC~~ 
 +===== Scratch-Pad: Concept ===== 
 +---- 
 +==== Core Concept ==== 
 +<del>I really like the idea of Hunting, gathering, building and farming with the occasional fight with the natives. I don't want a full fledged, first-person-shooter game. The combat is really secondary to the other aspects of the game. 
  
-Our story is set in a medieval setting with the concept that the character needs a fresh start in life. A "Restart"  +Our game is set in a medieval setting with the in-game story being that the character needs a fresh start in life. A "Restart" (Reboot or Reset is a possibility) if you will.
-(( (Reboot or Reset is a possibility) )) if you will.+
  
-The character sets sail for a newly discovered, uninhabited island(( (perhaps as a stowaway) )), an true island paradise. The character has very little in the way of provisions and must live off the land in order to survive.+The character sets sail for a newly discovered, uninhabited island (perhaps as a stowaway), an true island paradise. The character has very little in the way of provisions and must live off the land in order to survive.</del>
  
-===== General Game Concepts ===== 
  
-==== Character Abilities ==== +---- 
-  The character will have specific abilitiesdefenses and skills that have an impact on game play.  + ==== Concept 2.0 ==== 
-  * Earning enough experience points will allow the character to level all or some of their abilities, defenses or skills+=== A more Modern Twist === 
 +The Player is a burnt-out business persondrowning in debt, who is offered a chance to erase all debt and start life over. 
  
-=== Abilities === +The player is approached by a mysterious man who offers to payoff all creditors PLUS give them a $10 million dollar payout if they agree to spend 1-year on a deserted island.
-  * Strength +
-      * Impacts Health and Fortitude +
-  * Dexterity +
-      * Impacts Stamina and Reflex +
-  * Constitution +
-      * Impacts food and water consumption+
  
 +When the player agrees to the man's terms, they go out to eat at a fine restaurant to celebrate. Unfortunately, shortly after arriving at the restaurant, the player blacks-out. 
  
-=== Defenses === +Awaking, the player finds themselves on the shore of a beautiful tropical island..... so it begins.
-  * Fortitude +
-  * Reflex+
  
 +The player learns quickly that to survive, they must forage for food, water and shelter!
  
-=== Vitals === 
-  * Health 
-  * Food 
-  * Water 
-  * Stamina 
  
-==== Character HUD ==== +=== The Pitch === 
-The character will have 3(4?) meters that provide the player with constant reminder of the character's over-all healthThese include:+The setting is beautiful tropical island paradise overrun by degenerates. Restart is an open-world game that combines multiple game genres including first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth.
  
-   * [[Health Bar]] 
-   * [[Food Bar]] 
-   * [[Water Bar]] 
-   * [[Stamina Bar]] 
  
-Each of these meters can impact the character's ability to function in the world and can ultimately lead to character death. +=== Game Play === 
- +  The game has constant ticking clockCounting down the days from 365
-==== Character Progression Concepts ==== +  * All is well on the island when the player first arrives (lower levels of game play). 
-The character will earn experience points(XP) for doing things in-game. From harvesting berries or wild game to eat, to placing platforms and walls to build structure; all these things will earn the character XPWhen the character has gained enough XP, the character will advance to the next character level.(( (XP point progression values will need to be worked out) )) The XP will be used to show the character's growth in skill and ability. Several XP to skill based systems are presented below for consideration.  +  As the player gains few levelsthey start encountering peoplePeople who are trying to kill them! 
- +  The man actually recruited many people to the island, all competing for the $10 Million dollar prize
-Need to think about what is the end-goal of these systems and will they be fun for the player(( (and can I build a fun system without much coding)) +      The other people recruited
- +
-==== Skill Progression Systems ==== +
- +
-=== Perk System (Point Buy) === +
-The Perk System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on perks with each new level. The character can spend the points right away or save them for higher cost perks later.  +
- +
-With this system, the character will be given a larger amount of points at character creation and then fewer points with level progression. +
- +
-An example list of perks are found below: +
- +
-   **Miner** - (Costs 5 Points) Provides the minimum number of stone or ore when harvesting +
-     * **Mine Worker** - (Costs 10 Points) Provides an increased number of stone or ore when harvesting +
- +
-   * **Farmer** - (Costs 5 Points)Ability to plant and harvest crops +
-     * **Herbalist** - (Costs 10 Points) Ability to process crops into other resources (i.e. grain into flour) +
- +
-   * **Logger** - (Costs 5 Points) Ability to harvest wood from trees +
-     * **Wood-Worker** - (Costs 10 Points) Ability to craft workbench and process wood into lumber +
- +
-   * **Worker** - (Costs 5 Points) Ability to build crude houses +
-     * **Taskmaster** - (Costs 10 Points) - Ability to build better houses +
- +
-   * **Etc.Etc., Etc.** - Need to flush out these when I decide which system to use +
- +
- +
-=== Skill System (Point Buy)  === +
-The Skill System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on skills at each new level. All skills have level restrictions and some skills have other skill requirements before the skill can be learned. The character can spend the points right away or save them for higher cost skills later.  +
- +
-With this system, the character will be given a specific set of skills at character creation and then points with level progression. this system lends itself to "CLASSES" at some point if I wish to go down that rabbit hole+
- +
-An example list of Skills are found below: +
- +
-   **Mercenary Skill** - (Requires Level 3 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: +
-     * Stone Sword +
-     * Wooden Shield +
-  +
-   * **Survivalist Skill** - (Starting Skill) No other skill needed to learn this skill. Ability to craft the following: +
-     * Stone Pick +
-     * Improvised Torch +
- +
-   * **Improved Survivalist Skill** - (Requires Level 3 - Costs 1 Point) Requires Survivalist to learn this skill. Ability to craft the following: +
-     * Campfire +
-     * Basic Shelter +
-  +
-   * **Apprentice Craftsman Skill** - (Requires Level 2 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: +
-     * Stone Hatchet +
-     * Fiber Bedroll +
-     * Twine +
-  +
-   * **Archer Skill** - (Requires Level 5 - Costs 2 Points) Requires Apprentice Craftsman to learn this skill. Ability to craft the following: +
-     * Hunting Bow +
-     * Stone Arrowheads +
-     * Flint Arrowheads +
- +
- +
- +
- +
-===== island concepts ===== +
- +
-==== Overview ==== +
-The island is truly paradise. Plenty of Flora and Fauna but also not uninhabited. +
- +
-The native islanders are contempt with observing from afar. Not interfering with the character's rambling about the island in search of food and resources. Not until the character establishes a permanent settlement.  +
- +
- +
-==== island History ==== +
- +
concept.1503514269.txt.gz · Last modified: by John

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