concept
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| concept [2017/09/01 11:07] – John | concept [2017/10/04 10:50] (current) – [Concept 2.0] John | ||
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| - | ===== Story Concept ===== | + | ~~NOTOC~~ |
| + | ===== Scratch-Pad: | ||
| + | ---- | ||
| + | ==== Core Concept ==== | ||
| + | < | ||
| - | Our game is set in a medieval setting with the in-game story being that the character needs a fresh start in life. A " | + | Our game is set in a medieval setting with the in-game story being that the character needs a fresh start in life. A " |
| - | The character sets sail for a newly discovered, uninhabited island(( (perhaps as a stowaway) )), an true island paradise. The character has very little in the way of provisions and must live off the land in order to survive. | + | The character sets sail for a newly discovered, uninhabited island (perhaps as a stowaway), an true island paradise. The character has very little in the way of provisions and must live off the land in order to survive.</ |
| + | ---- | ||
| + | ==== Concept 2.0 ==== | ||
| + | === A more Modern Twist === | ||
| + | The Player is a burnt-out business person, drowning in debt, who is offered a chance to erase all debt and start life over. | ||
| - | ==== Character Progression Concepts ==== | + | The player is approached by a mysterious man who offers |
| - | The character will earn experience points(XP) for doing things in-game. From harvesting berries or wild game to eat, to placing platforms and walls to build a structure; all these things will earn the character XP. When the character has gained enough XP, the character will advance to the next character level.(( (XP point progression values will need to be worked out) )) The XP will be used to show the character' | + | |
| - | Need to think about what is the end-goal of these systems and will they be fun for the player. | + | When the player agrees |
| - | ==== Skill Progression Systems ==== | + | Awaking, the player finds themselves on the shore of a beautiful tropical island..... so it begins. |
| - | === Perk System (Point Buy) === | + | The player learns quickly that to survive, they must forage |
| - | The Perk System will provide a Point buy system for leveling skills. The Character receives a set amount of points | + | |
| - | With this system, the character will be given a larger amount of points at character creation and then fewer points with level progression. | ||
| - | An example list of perks are found below: | + | === The Pitch === |
| + | The setting is a beautiful tropical island paradise overrun by degenerates. Restart is an open-world game that combines multiple game genres including first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, | ||
| - | * **Miner** - (Costs 5 Points) Provides the minimum number of stone or ore when harvesting | ||
| - | * **Mine Worker** - (Costs 10 Points) Provides an increased number of stone or ore when harvesting | ||
| - | * **Farmer** - (Costs 5 Points)Ability to plant and harvest crops | + | === Game Play === |
| - | * **Herbalist** - (Costs 10 Points) Ability to process crops into other resources (i.e. grain into flour) | + | |
| - | + | * All is well on the island when the player first arrives | |
| - | * **Logger** - (Costs 5 Points) Ability to harvest wood from trees | + | * As the player gains a few levels, they start encountering people. People who are trying |
| - | * **Wood-Worker** - (Costs 10 Points) Ability to craft a workbench and process wood into lumber | + | * The man actually recruited many people to the island, all competing for the $10 Million dollar prize. |
| - | + | * The other people recruited | |
| - | * **Worker** - (Costs 5 Points) Ability to build crude houses | + | |
| - | * **Taskmaster** - (Costs 10 Points) - Ability to build better houses | + | |
| - | + | ||
| - | * **Etc., Etc., Etc.** - Need to flush out these when I decide which system to use | + | |
| - | + | ||
| - | + | ||
| - | === Skill System (Point Buy) | + | |
| - | The Skill System will provide | + | |
| - | + | ||
| - | With this system, the character will be given a specific set of skills at character creation and then points with level progression. this system lends itself to " | + | |
| - | + | ||
| - | An example list of Skills are found below: | + | |
| - | + | ||
| - | * **Mercenary Skill** - (Requires Level 3 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: | + | |
| - | * Stone Sword | + | |
| - | * Wooden Shield | + | |
| - | + | ||
| - | * **Survivalist Skill** - (Starting Skill) No other skill needed to learn this skill. Ability to craft the following: | + | |
| - | * Stone Pick | + | |
| - | * Improvised Torch | + | |
| - | + | ||
| - | * **Improved Survivalist Skill** - (Requires Level 3 - Costs 1 Point) Requires Survivalist to learn this skill. Ability to craft the following: | + | |
| - | | + | |
| - | * Basic Shelter | + | |
| - | + | ||
| - | * **Apprentice Craftsman Skill** - (Requires Level 2 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: | + | |
| - | * Stone Hatchet | + | |
| - | * Fiber Bedroll | + | |
| - | * Twine | + | |
| - | + | ||
| - | * **Archer Skill** - (Requires Level 5 - Costs 2 Points) Requires Apprentice Craftsman to learn this skill. Ability | + | |
| - | | + | |
| - | * Stone Arrowheads | + | |
| - | * Flint Arrowheads | + | |
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| - | ===== island concepts ===== | + | |
| - | + | ||
| - | ==== Overview ==== | + | |
| - | The island is truly paradise. Plenty of Flora and Fauna but also not uninhabited. | + | |
| - | + | ||
| - | The native islanders are contempt with observing from afar. Not interfering with the character' | + | |
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| - | + | ||
| - | ==== island History ==== | + | |
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concept.1504278441.txt.gz · Last modified: by John
