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concept [2017/09/01 11:07] Johnconcept [2017/10/04 10:50] (current) – [Concept 2.0] John
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-===== Story Concept =====+~~NOTOC~~ 
 +===== Scratch-Pad: Concept ===== 
 +---- 
 +==== Core Concept ==== 
 +<del>I really like the idea of Hunting, gathering, building and farming with the occasional fight with the natives. I don't want a full fledged, first-person-shooter game. The combat is really secondary to the other aspects of the game. 
  
-Our game is set in a medieval setting with the in-game story being that the character needs a fresh start in life. A "Restart" (( (Reboot or Reset is a possibility) )) if you will.+Our game is set in a medieval setting with the in-game story being that the character needs a fresh start in life. A "Restart" (Reboot or Reset is a possibility) if you will.
  
-The character sets sail for a newly discovered, uninhabited island(( (perhaps as a stowaway) )), an true island paradise. The character has very little in the way of provisions and must live off the land in order to survive.+The character sets sail for a newly discovered, uninhabited island (perhaps as a stowaway), an true island paradise. The character has very little in the way of provisions and must live off the land in order to survive.</del>
  
  
 +----
 + ==== Concept 2.0 ====
 +=== A more Modern Twist ===
 +The Player is a burnt-out business person, drowning in debt, who is offered a chance to erase all debt and start life over. 
  
-==== Character Progression Concepts ==== +The player is approached by a mysterious man who offers to payoff all creditors PLUS give them a $10 million dollar payout if they agree to spend 1-year on deserted island.
-The character will earn experience points(XP) for doing things in-game. From harvesting berries or wild game to eat, to placing platforms and walls to build structure; all these things will earn the character XP. When the character has gained enough XP, the character will advance to the next character level.(( (XP point progression values will need to be worked out) )) The XP will be used to show the character's growth in skill and ability. Several XP to skill based systems are presented below for consideration+
  
-Need to think about what is the end-goal of these systems and will they be fun for the player. (( (and can I build a fun system without much coding) ))+When the player agrees to the man's terms, they go out to eat at a fine restaurant to celebrate. Unfortunately, shortly after arriving at the restaurant, the player blacks-out
  
-==== Skill Progression Systems ====+Awaking, the player finds themselves on the shore of a beautiful tropical island..... so it begins.
  
-=== Perk System (Point Buy) === +The player learns quickly that to survive, they must forage for food, water and shelter!
-The Perk System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on perks with each new level. The character can spend the points right away or save them for higher cost perks later. +
  
-With this system, the character will be given a larger amount of points at character creation and then fewer points with level progression. 
  
-An example list of perks are found below:+=== The Pitch === 
 +The setting is a beautiful tropical island paradise overrun by degenerates. Restart is an open-world game that combines multiple game genres including first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth.
  
-   * **Miner** - (Costs 5 Points) Provides the minimum number of stone or ore when harvesting 
-     * **Mine Worker** - (Costs 10 Points) Provides an increased number of stone or ore when harvesting 
  
-   * **Farmer** - (Costs 5 Points)Ability to plant and harvest crops +=== Game Play === 
-     * **Herbalist** - (Costs 10 Points) Ability to process crops into other resources (i.e. grain into flour) +  The game has constant ticking clockCounting down the days from 365
- +  All is well on the island when the player first arrives (lower levels of game play). 
-   * **Logger** - (Costs 5 Points) Ability to harvest wood from trees +  As the player gains a few levels, they start encountering peoplePeople who are trying to kill them! 
-     * **Wood-Worker** - (Costs 10 Points) Ability to craft a workbench and process wood into lumber +  * The man actually recruited many people to the island, all competing for the $10 Million dollar prize
- +      * The other people recruited
-   * **Worker** - (Costs 5 Points) Ability to build crude houses +
-     * **Taskmaster** - (Costs 10 Points) - Ability to build better houses +
- +
-   * **Etc., Etc., Etc.** - Need to flush out these when I decide which system to use +
- +
- +
-=== Skill System (Point Buy)  === +
-The Skill System will provide Point buy system for leveling skillsThe Character receives a set amount of points to spend on skills at each new level. All skills have level restrictions and some skills have other skill requirements before the skill can be learned. The character can spend the points right away or save them for higher cost skills later.  +
- +
-With this system, the character will be given a specific set of skills at character creation and then points with level progression. this system lends itself to "CLASSES" at some point if I wish to go down that rabbit hole. +
- +
-An example list of Skills are found below: +
- +
-   **Mercenary Skill** - (Requires Level 3 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: +
-     * Stone Sword +
-     * Wooden Shield +
-  +
-   * **Survivalist Skill** - (Starting Skill) No other skill needed to learn this skill. Ability to craft the following: +
-     * Stone Pick +
-     * Improvised Torch +
- +
-   * **Improved Survivalist Skill** - (Requires Level 3 - Costs 1 PointRequires Survivalist to learn this skillAbility to craft the following: +
-     Campfire +
-     * Basic Shelter +
-  +
-   * **Apprentice Craftsman Skill** - (Requires Level 2 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: +
-     * Stone Hatchet +
-     * Fiber Bedroll +
-     * Twine +
-  +
-   * **Archer Skill** - (Requires Level 5 - Costs 2 Points) Requires Apprentice Craftsman to learn this skillAbility to craft the following: +
-     Hunting Bow +
-     * Stone Arrowheads +
-     * Flint Arrowheads +
- +
- +
- +
- +
-===== island concepts ===== +
- +
-==== Overview ==== +
-The island is truly paradise. Plenty of Flora and Fauna but also not uninhabited. +
- +
-The native islanders are contempt with observing from afar. Not interfering with the character's rambling about the island in search of food and resources. Not until the character establishes a permanent settlement.  +
- +
- +
-==== island History ==== +
- +
concept.1504278441.txt.gz · Last modified: by John

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