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island [2017/09/01 12:33] – created Johnisland [2017/09/02 10:30] (current) – [Thoughts] John
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 ===== Scratch-Pad: Island ===== ===== Scratch-Pad: Island =====
 +----
 ==== Overview ==== ==== Overview ====
-The island is truly paradise. Plenty of Flora and Fauna but also not uninhabited.+The island is truly paradise. Plenty of Flora and Fauna. Plenty of resources to allow the character to start life anew.  
 + 
 +There is only one problem; the island is inhabited. 
 + 
 +The native islanders are contempt with observing from afar. Not interfering with the character's rambling about the island in search of food and resources. That is until the character attempts to establish a permanent settlement.  
  
-The native islanders are contempt with observing from afar. Not interfering with the character's rambling about the island in search of food and resources. Not until the character establishes a permanent settlement.  
  
  
 ==== Island History ==== ==== Island History ====
 +Eons ago, this island was inhabited by a peaceful people.
 +:ToDo:
 +
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 +The game's logo actually means Restart in the islanders language.
 +
 +
 +
 +==== Thoughts ====
 +Theses need flushed out or deleted:
 +  * The character finds clues scattered all over the island as to the Island's History
 +    * The character finds a form of hieroglyphs on the island
 +      * How to apply this "In-Game"? :ToDo:
 +    * Ultimately, the character can piece together that some of the original inhabitants left the island on their own "Restart" mission.
 +        * <del>The current inhabitants are also on their own "Restart" mission</del>
 +        * Perhaps the character can discover a journal left by missionaries to the island to help decipher the strange glyphs found on the island.
 +
 +
 +  * character finds remains of a civilization (ruins, camps, villages, etc) :ToDo:
 +
 +
 +  * character can gather, hunt, build without interference from natives until a "Game-Trigger" happens
 +      * Maybe an area "Claim Block" is required for advancing perks/skills beyond basic
 +      * Or possibly placing specific (or number of) crafting stations
 +        * Each required to progress in the chosen perk/skill
 +      * or maybe when the character reaches a certain Level (5?)        
 +  * Upon activating the Game-Trigger, the natives attack at random times :ToDo:
 +    * tries to destroy things :ToDo:
 +    * attacks the character :ToDo:
 +  * Perhaps, the character can discover that doing something for the natives can lengthen the time between native attacks :ToDo:
 +
island.1504283612.txt.gz · Last modified: by John

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