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skills [2017/09/01 11:34] Johnskills [2017/09/07 19:49] (current) John
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-===== Skill System (Point Buy)  =====+===== Skills ===== 
 +---- 
 +Skills determine your character's actual abilities, divided into three branches on the Skill chart: Combat,  
 +Architect, and Knowledge.
  
-The Skill System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on skills at each new level. All skills have level restrictions and some skills have other skill requirements before the skill can be learnedThe character can spend the points right away or save them for higher cost skills later+  * **Combat** - focuses on dealing and deflecting damage. 
 +  * **Architect** - provides the ability to construct buildings and benches. 
 +  * **Knowledge** - focuses on crafting, particularity on the items needed for survival.
  
-With this system, the character will be given a specific set of skills at character creation and then points with level progression. this system lends itself to "CLASSES" at some point if I wish to go down that rabbit hole. 
  
-An example list of Skills are found below: 
  
-   * **Mercenary Skill** - (Requires Level 3 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: 
-     * Stone Sword 
-     * Wooden Shield 
-  
-   * **Survivalist Skill** - (Starting Skill) No other skill needed to learn this skill. Ability to craft the following: 
-     * Stone Pick 
-     * Improvised Torch 
  
-   * **Improved Survivalist Skill** - (Requires Level 3 - Costs PointRequires Survivalist to learn this skill. Ability to craft the following: +==== Available Skills ==== 
-     Campfire +---- 
-     Basic Shelter +=== Combat === 
-  +  * **One-Handed** (1 Combat): Unlocks the ability to craft basic one-handed weapons. Always unlocked. 
-   * **Apprentice Craftsman Skill** - (Requires Level - Costs 1 PointNo other skill needed to learn this skill. Ability to craft the following: +    * **One-Handed Training** (1 Combat): Increases one-handed weapon damage. 
-     Stone Hatchet +      * **Advanced One-Handed** (3 Combat): Unlocks the ability to craft advanced one-handed weapons and increases one-handed weapon damage. 
-     Fiber Bedroll +        * **Master One-Handed** (6 Combat, 3 Architect): Maximize one-handed weapon damage. 
-     Twine +  * **Two-Handed** (Combat): Unlocks the ability to craft basic two-handed weapons. 
-  +    **Two-Handed Training** (1 Combat): Increases two-handed weapon damage. 
-   * **Archer Skill** (Requires Level 5 - Costs 2 PointsRequires Apprentice Craftsman to learn this skill. Ability to craft the following: +      **Advanced Two-Handed** (3 Combat): Unlocks the ability to craft advanced two-handed weapons and increases two-handed weapon damage. 
-     Hunting Bow +        * **Master Two-Handed** (6 Combat, 3 Architect): Maximize Two-handed weapon damage. 
-     Stone Arrowheads +  * **Ranged** (2 Combat): Unlocks the ability to craft basic ranged weapons. 
-     Flint Arrowheads+    **Ranged Training** (2 Combat): Increases ranged weapon damage. 
 +      **Advanced Ranged** (5 Combat): Unlocks the ability to craft advanced ranged weapons and increases ranged weapon damage. 
 +        **Master Ranged** (8 Combat, 4 Architect): Maximize special weapon damage. 
 +   * **Special** (3 Combat): Unlocks the ability to craft basic special weapons. 
 +     **Special Training** (3 Combat): Increases special weapon damage. 
 +      **Advanced Special** (7 Combat): Unlocks the ability to craft advanced special weapons and increases special weapon damage. 
 +        **Master Special** (9 Combat, 6 Architect): Maximize special weapon damage.
  
  
-^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ Level 5 ^ 
-| Survivability (0 Points) | |Improved Survivability (1 Point) | | | 
-| | Apprentice Craftsman (1 Point) | | |Archer (2 Points) | 
-| | | Mercenary (1 Point) | | |   
  
 +
 +
 +
 +
 +
 +----
 +=== Also See ===
 +  * [[Stats]]
 +  * [[Vitals]]
skills.1504280051.txt.gz · Last modified: by John

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