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    <image rdf:about="https://www.wiki.atonedesigns.com/lib/exe/fetch.php?media=logo.png">
        <title>Official Restart Wiki</title>
        <link>https://www.wiki.atonedesigns.com/</link>
        <url>https://www.wiki.atonedesigns.com/lib/exe/fetch.php?media=logo.png</url>
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        <dc:date>2017-09-02T01:28:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_hud</title>
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        <description>Scratch-Pad: Character HUD

----------

The character will have 3(4?) meters that provide the player with a constant reminder of the character's over-all health. These include:

Vitals

	*  Health Bar
	*  Food Bar
	*  Water Bar
	*  Stamina Bar

Each of these meters can impact the character's ability to function in the world and can ultimately lead to character death.</description>
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        <dc:date>2017-09-05T01:07:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chopping_mechanic</title>
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        <description>Chopping Mechanic

----------

	*  The Chopping Mechanic is basically a mechanic to harvest wood from trees.
	*  The chopping mechanic is built into the Unity3D module called Ultimate Survival
		*  Need to remember to replace the tree with a stump after a certain point</description>
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        <dc:date>2017-09-05T01:16:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat_mechanic</title>
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        <description>Combat Mechanic

----------

	*  Things to think about for combat functions
		*  Melee - ATTACK formula would be something like this:
			*  weaponAttackMod + meleeAttackBonus &gt; opponentDefenseValue = HIT

		*  Melee - Damage formula would be something like this:</description>
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        <dc:date>2017-10-04T14:50:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>concept</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=concept&amp;rev=1507128641&amp;do=diff</link>
        <description>Scratch-Pad: Concept

----------

Core Concept

I really like the idea of Hunting, gathering, building and farming with the occasional fight with the natives. I don't want a full fledged, first-person-shooter game. The combat is really secondary to the other aspects of the game. 

Our game is set in a medieval setting with the in-game story being that the character needs a fresh start in life. A</description>
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        <dc:date>2017-09-02T00:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>consumables</title>
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        <description>Consumables

----------

List of consumables found in the game

Full list of Consumables

	* Food
	* Potions
	* Poultices
	* Salves
	*</description>
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        <dc:date>2017-09-06T14:18:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crafting</title>
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        <description>Crafting

----------

To Craft in Restart, you will need to build one or more crafting stations. More and more crafting stations will become available as the character gains levels and Skills/Perks.

Once the character has the required level/skill/perk, the character will need to ensure that the correct number of</description>
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        <dc:date>2017-09-03T19:18:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>csgs</title>
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        <description>Chasing Squirrels Game Studio

----------</description>
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        <dc:date>2017-09-02T01:43:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>environment</title>
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        <description>Scratch-Pad: Environment

----------

Even though the game takes place on an island, I'm not really looking for an “Island Adventure” game. I'm more interested in an environment large enough that most of the game play will be in a wooded area.

Tech</description>
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        <dc:date>2017-09-02T17:23:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>food</title>
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        <description>Food

Food is what will keep you from starving to death in this game. Consuming the foods listed below will replenish your Food Bar by the amount shown and in some cases, it will replenish your Water Bar as well (Some foods make you more thirsty so will lose water instead of regaining water). Each Food item collected earns the character the XP listed below. Gain enough XP, gain levels. Gain enough levels, gain new skills.</description>
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        <dc:date>2017-08-24T14:06:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gathering_mechanic</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=gathering_mechanic&amp;rev=1503583580&amp;do=diff</link>
        <description>Gathering Mechanic

	*  The Gathering mechanic is built into the Unity3D project template called Ultimate Survival
	*  The Gathering Mechanic is basically a mechanic to harvest the following Resources from the environment:
		*  Berries
		*  Seeds
		*  Insects
		*  Small Stones
		*  Sticks

	*  The yield while Gathering will be determined by any of the following:</description>
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        <dc:date>2017-09-02T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>healing</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=healing&amp;rev=1504372842&amp;do=diff</link>
        <description>Healing Potion

----------

Healing potions are considered consumables in the game. Consuming the potion will replenish your Health Bar and Stamina Bar by the amount listed below. Consuming the potion earns the character the XP listed below. Gain enough XP, gain levels. Gain enough levels, gain new skills.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-09-02T14:30:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>island</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=island&amp;rev=1504362600&amp;do=diff</link>
        <description>Scratch-Pad: Island

----------

Overview

The island is truly a paradise. Plenty of Flora and Fauna. Plenty of resources to allow the character to start life anew. 

There is only one problem; the island is inhabited.

The native islanders are contempt with observing from afar. Not interfering with the character's rambling about the island in search of food and resources. That is until the character attempts to establish a permanent settlement.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-09-06T12:38:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>items</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=items&amp;rev=1504701520&amp;do=diff</link>
        <description>Items

Items used/created by the character. Used to build, hunt and survive in this hostile environment.

Full list of Items
 Name	 Icon	 Resource-Materials Required	 Icon	 Use</description>
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        <dc:date>2017-09-05T01:02:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>leveling</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=leveling&amp;rev=1504573347&amp;do=diff</link>
        <description>Character Progression

----------

The character will earn experience points(XP) for doing things in-game. From harvesting berries or wild game to eat, to placing platforms and walls to build a structure; all these things will earn the character XP. When the character has gained enough XP, the character will advance to the next character level. The XP will be used to show the character's growth in skill and ability. Several XP to skill based systems are presented below for consideration.</description>
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        <dc:date>2017-09-06T15:57:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>major_healing</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=major_healing&amp;rev=1504713472&amp;do=diff</link>
        <description>Major Healing Potion

----------

Major Healing potions are considered consumables in the game. Consuming the potion will replenish your Health Bar and Stamina Bar by the amount listed below. Consuming the potion earns the character the XP listed below. Gain enough XP, gain levels. Gain enough levels, gain new skills.</description>
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        <dc:date>2017-10-01T19:36:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>materials</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=materials&amp;rev=1506886589&amp;do=diff</link>
        <description>Materials

----------

Materials are acquired by processing Resources into different ingredients to be used in recipes or other crafting/building tasks.

Full list of Materials
 Icon	 Material	 Resource Required	 Icon	 Use	 How to Craft	 [ICON]	 1 - Brass			 3 Copper, 3</description>
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        <dc:date>2017-09-02T01:26:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechanics</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=mechanics&amp;rev=1504315571&amp;do=diff</link>
        <description>Scratch-Pad: Mechanics

----------

	* Cooking Mechanic
	* Building Mechanic
	* Combat Mechanic
	* Chopping Mechanic
	* Crafting Mechanic
	* Digging Mechanic
	* Farming Mechanic
	* Gathering Mechanic
	* Mining Mechanic
	* Movement Mechanic</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-08-24T14:07:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mining_mechanic</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=mining_mechanic&amp;rev=1503583644&amp;do=diff</link>
        <description>Mining Mechanic

	*  The Mining mechanic is built into the Unity3D project template called Ultimate Survival
	*  The Mining Mechanic is basically a mechanic to harvest the following Resources from the environment:
		*  Stone
		*  Iron Ore
		*  Coal

	*  The yield while Mining will be determined by any of the following:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-09-02T17:20:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minor_healing</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=minor_healing&amp;rev=1504372813&amp;do=diff</link>
        <description>Minor Healing Potion

----------

Minor Healing potions are considered consumables in the game. Consuming the potion will replenish your Health Bar and Stamina Bar by the amount listed below. Consuming the potion earns the character the XP listed below. Gain enough XP, gain levels. Gain enough levels, gain new skills.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-09-01T15:59:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>perks</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=perks&amp;rev=1504281596&amp;do=diff</link>
        <description>Perk System (Point Buy)

The Perk System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on perks with each new level. The character can spend the points right away or save them for higher cost perks later.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-09-02T17:23:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>potions</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=potions&amp;rev=1504373015&amp;do=diff</link>
        <description>Potions

Potions can be brewed to increase specific stats in the game. Click on a Potion listed below learn the benefits the crafting that potion. Each Potion crafted earns the character the XP listed below. Gain enough XP, gain levels. Gain enough levels, gain new skills.</description>
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        <dc:date>2017-09-05T16:22:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>proficiencies</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=proficiencies&amp;rev=1504628548&amp;do=diff</link>
        <description>Proficiencies

----------

Proficiencies are one of three sets of characteristics defining your character, the other two being character Vitals and Skills. Proficiencies grow with consistent use of the item, representing the accumulated experience of your character.</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=resources&amp;rev=1506885572&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-01T19:19:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resources</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=resources&amp;rev=1506885572&amp;do=diff</link>
        <description>Resources

----------

Harvest resources to gain the ingredients necessary to craft items in-game or stave off hunger. Each resource collected earns the character the XP list below. Gain enough XP, gain levels. Gain enough levels, gain new skills.</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=scrap&amp;rev=1505139126&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-11T14:12:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scrap</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=scrap&amp;rev=1505139126&amp;do=diff</link>
        <description>Scratch-Pad: Scrap

----------

Internet Resources

	*  &lt;http://www.dictionary.com/&gt;
	*  &lt;http://www.thesaurus.com/&gt;
			* -- 

	*  &lt;https://en.wikipedia.org/wiki/Category:Medieval_shields&gt;
	*  &lt;http://www.medievalwarfare.info/weapons.htm#broadswords&gt;
	*  &lt;https://en.wikipedia.org/wiki/List_of_medieval_weapons&gt;
		*  --

	*  &lt;http://howtomakeanrpg.com/a/how-to-make-an-rpg-levels.html&gt;
	*  &lt;https://forum.yoyogames.com/index.php?threads/rpg-formulas-infinitely-scaling-damage.7516/&gt;
	*  &lt;https://www.…</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=scratch-pad&amp;rev=1504316870&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-02T01:47:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scratch-pad</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=scratch-pad&amp;rev=1504316870&amp;do=diff</link>
        <description>Scratch Pad

----------

A scratch-pad in my workspace.

Random Thoughts

	*  Arrive on a deserted island.
	*  island is actually inhabited
	*  

Specific Scratch-Pad Areas

	*  Concept
	*  Island
	*  Mechanics
	*  Character HUD
	*  Environment
	*  Scrap</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=sidebar&amp;rev=1575570736&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-05T18:32:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=sidebar&amp;rev=1575570736&amp;do=diff</link>
        <description>The Basics

	*  The Game
	*  The Island 
		*  Symbols    

	*  The Character
			*  Stats
			*  Vitals    


Playing the Game

	*  Building
		*  The Basics
		*  The Block List

	*  Crafting
		*  Armor
		*  Consumables 
			*  Potions
			*  Poultices
			*  Salves

		*  Items
		*  Food
		*  Stations
		*  Tools
		*  Weapons

	*  Foraging
	*  Hunting
	*  Leveling
		*  Perks
		*  Proficiencies
		*  Skills
			*  Skill System


	*  Materials List
	*  Natural Resources

Workspace

	*  Scratch-Pad
		*  Con…</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=skill_system&amp;rev=1504614178&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-05T12:22:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skill_system</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=skill_system&amp;rev=1504614178&amp;do=diff</link>
        <description>Skill System (Point Buy)

The Skill System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on skills at each new level. All skills have level restrictions and some skills have other skill requirements before the skill can be learned. The character can spend the points right away or save them for higher cost skills later.</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=skills&amp;rev=1504828187&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-07T23:49:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skills</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=skills&amp;rev=1504828187&amp;do=diff</link>
        <description>Skills

----------

Skills determine your character's actual abilities, divided into three branches on the Skill chart: Combat, 
Architect, and Knowledge.

	*  Combat - focuses on dealing and deflecting damage.
	*  Architect - provides the ability to construct buildings and benches.</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=start&amp;rev=1504536583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-04T14:49:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=start&amp;rev=1504536583&amp;do=diff</link>
        <description>Restart

----------

Restart is a First-Person, 3D, open world, survival game where you build, craft, explore and fight to survive. To learn more, start in The Basics Here.

Dig Deeper

The Workspace area, found Here, will let you peek into the minds of the developers to see what they're attempting to create.</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=stations&amp;rev=1506882209&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-01T18:23:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stations</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=stations&amp;rev=1506882209&amp;do=diff</link>
        <description>Crafting Stations

----------

Crafting Stations are in integral part of the Crafting system. Each station is used to craft 1 or more objects. Objects are subject to Materials, Resources and Skills/Perks available to the character.

Full list of Stations
 Icon	 Name	 Resource Required	 Use</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=stats&amp;rev=1504828113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-07T23:48:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stats</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=stats&amp;rev=1504828113&amp;do=diff</link>
        <description>Character Statistics

----------

Character statistics are one of three sets of characteristics defining a character. They are increased by spending Stat Points gained during a level-up (2 per level).

There are a maximum of 25 Stat Points per statistic.

Statistics

	*</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=symbols&amp;rev=1504292248&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-01T18:57:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>symbols</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=symbols&amp;rev=1504292248&amp;do=diff</link>
        <description>Symbols

Strange symbols can be found all over the island by the character. Each has a distinct meaning and can be used to help decipher the secrets of the island.  

Full list of Symbols
 Symbol	 Meaning	 [&lt;&lt;First Symbol&gt;&gt;]	 Start Fresh (Restart)</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=the_character&amp;rev=1504637993&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-05T18:59:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_character</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=the_character&amp;rev=1504637993&amp;do=diff</link>
        <description>The Character

----------

The character is placed in a hostile, open-world environment and begins the game with minimal equipment and supplies. The character must collect resources, craft tools, weapons and shelter to survive.

Through exploration and discovery, the character will progress through the game earning experience and skill points that can be used into learn new</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=the_game&amp;rev=1504536449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-04T14:47:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_game</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=the_game&amp;rev=1504536449&amp;do=diff</link>
        <description>The Game

----------

Left to die on this mysterious uninhabited island, you must find food and craft a shelter to survive. Hunt, harvest resources, craft items, grow crops, learn new skills, and build shelters to withstand the elements and start your life anew</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=the_island&amp;rev=1504357732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-02T13:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_island</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=the_island&amp;rev=1504357732&amp;do=diff</link>
        <description>The Island

----------

:ToDo:

	* Resources
	* Symbols</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=vitals&amp;rev=1504828146&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-07T23:49:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vitals</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=vitals&amp;rev=1504828146&amp;do=diff</link>
        <description>Character Vitals

----------

Health

----------

Health is a statistic measuring the amount of life in your character has.

Gaining Health

	*  Gain more Health by spending Stat Points. Earn Stat points by gaining levels.
	*  Resting restores a moderate amount of health (either using a bed or a sleeping bag).</description>
    </item>
    <item rdf:about="https://www.wiki.atonedesigns.com/doku.php?id=weapons&amp;rev=1504655120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-05T23:45:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapons</title>
        <link>https://www.wiki.atonedesigns.com/doku.php?id=weapons&amp;rev=1504655120&amp;do=diff</link>
        <description>Weapons

----------

Weapons used/created by the character. Used to hunt and survive in this hostile environment.

Full list of Weapons
Icon		 Name			 Resource-Materials Required	 Icon		 Use	 How to Craft	 [ICON]	 Bow-Hunting	 Sticks			 [ICON]	 Needed to harvest trees. Can be used for personal defense as well.</description>
    </item>
</rdf:RDF>
