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island [2017/09/01 14:13] Johnisland [2017/09/02 10:30] (current) – [Thoughts] John
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 ===== Scratch-Pad: Island ===== ===== Scratch-Pad: Island =====
 +----
 ==== Overview ==== ==== Overview ====
 The island is truly a paradise. Plenty of Flora and Fauna. Plenty of resources to allow the character to start life anew.  The island is truly a paradise. Plenty of Flora and Fauna. Plenty of resources to allow the character to start life anew. 
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 ==== Island History ==== ==== Island History ====
-Eons ago, this island was inhabited but a peaceful people. +Eons ago, this island was inhabited by a peaceful people. 
 +:ToDo:
  
  
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   * The character finds clues scattered all over the island as to the Island's History   * The character finds clues scattered all over the island as to the Island's History
     * The character finds a form of hieroglyphs on the island     * The character finds a form of hieroglyphs on the island
-    * Ultimately, the character discovers the original inhabitants left the island on their own "Restart" mission. +      * How to apply this "In-Game"? :ToDo: 
-        * The current inhabitants are also on their own "Restart" mission+    * Ultimately, the character can piece together that some of the original inhabitants left the island on their own "Restart" mission. 
 +        * <del>The current inhabitants are also on their own "Restart" mission</del> 
 +        * Perhaps the character can discover a journal left by missionaries to the island to help decipher the strange glyphs found on the island.
  
  
-  * character finds remains of a civilization (ruins??)+  * character finds remains of a civilization (ruins, camps, villages, etc:ToDo:
  
  
   * character can gather, hunt, build without interference from natives until a "Game-Trigger" happens   * character can gather, hunt, build without interference from natives until a "Game-Trigger" happens
       * Maybe an area "Claim Block" is required for advancing perks/skills beyond basic       * Maybe an area "Claim Block" is required for advancing perks/skills beyond basic
-      * Or possibly another building, such as a Hunting Lodge or Gardner Shed+      * Or possibly placing specific (or number of) crafting stations
         * Each required to progress in the chosen perk/skill         * Each required to progress in the chosen perk/skill
-      * Upon activating the Game-Trigger, the natives attack at random times (**Need Mechanic**) +      * or maybe when the character reaches a certain Level (5?)         
-        * tries to destroy things (**Need Mechanic**) +  * Upon activating the Game-Trigger, the natives attack at random times :ToDo: 
-        * attacks the character (**Need Mechanic**) +    * tries to destroy things :ToDo: 
-      * Perhaps, the character can discover that doing something for the natives can lengthen the time between native attacks (**Need Mechanic**)+    * attacks the character :ToDo: 
 +  * Perhaps, the character can discover that doing something for the natives can lengthen the time between native attacks :ToDo:
  
island.1504289623.txt.gz · Last modified: by John

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