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skills [2017/09/01 11:13] – created Johnskills [2017/09/07 19:49] (current) John
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-===== Skill Progression Systems =====+===== Skills ===== 
 +---- 
 +Skills determine your character's actual abilities, divided into three branches on the Skill chart: Combat,  
 +Architect, and Knowledge.
  
-=== Perk System (Point Buy) === +  * **Combat** - focuses on dealing and deflecting damage. 
-The Perk System will provide a Point buy system for leveling skillsThe Character receives a set amount of points to spend on perks with each new levelThe character can spend the points right away or save them for higher cost perks later+  * **Architect** - provides the ability to construct buildings and benches. 
 +  * **Knowledge** - focuses on crafting, particularity on the items needed for survival.
  
-With this system, the character will be given a larger amount of points at character creation and then fewer points with level progression. 
  
-An example list of perks are found below: 
  
-   * **Miner** - (Costs 5 Points) Provides the minimum number of stone or ore when harvesting 
-     * **Mine Worker** - (Costs 10 Points) Provides an increased number of stone or ore when harvesting 
  
-   * **Farmer** - (Costs 5 Points)Ability to plant and harvest crops +==== Available Skills ==== 
-     * **Herbalist** - (Costs 10 PointsAbility to process crops into other resources (i.egrain into flour)+---- 
 +=== Combat === 
 +  * **One-Handed** (1 Combat): Unlocks the ability to craft basic one-handed weapons. Always unlocked. 
 +    * **One-Handed Training** (1 Combat): Increases one-handed weapon damage. 
 +      * **Advanced One-Handed** (3 Combat): Unlocks the ability to craft advanced one-handed weapons and increases one-handed weapon damage. 
 +        * **Master One-Handed** (6 Combat, 3 Architect): Maximize one-handed weapon damage. 
 +  * **Two-Handed** (1 Combat): Unlocks the ability to craft basic two-handed weapons. 
 +    * **Two-Handed Training** (1 Combat): Increases two-handed weapon damage. 
 +      * **Advanced Two-Handed** (3 Combat): Unlocks the ability to craft advanced two-handed weapons and increases two-handed weapon damage. 
 +        * **Master Two-Handed** (6 Combat, 3 Architect): Maximize Two-handed weapon damage. 
 +  * **Ranged** (2 Combat): Unlocks the ability to craft basic ranged weapons. 
 +    * **Ranged Training** (2 Combat): Increases ranged weapon damage. 
 +      * **Advanced Ranged** (5 Combat): Unlocks the ability to craft advanced ranged weapons and increases ranged weapon damage. 
 +        * **Master Ranged** (8 Combat, 4 Architect): Maximize special weapon damage. 
 +   * **Special** (3 Combat): Unlocks the ability to craft basic special weapons. 
 +     * **Special Training** (3 Combat): Increases special weapon damage. 
 +      * **Advanced Special** (7 Combat): Unlocks the ability to craft advanced special weapons and increases special weapon damage. 
 +        * **Master Special** (9 Combat, 6 Architect): Maximize special weapon damage.
  
-   * **Logger** - (Costs 5 Points) Ability to harvest wood from trees 
-     * **Wood-Worker** - (Costs 10 Points) Ability to craft a workbench and process wood into lumber 
  
-   * **Worker** - (Costs 5 Points) Ability to build crude houses 
-     * **Taskmaster** - (Costs 10 Points) - Ability to build better houses 
  
-   * **Etc., Etc., Etc.** - Need to flush out these when I decide which system to use 
  
  
-=== Skill System (Point Buy)  === 
-The Skill System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on skills at each new level. All skills have level restrictions and some skills have other skill requirements before the skill can be learned. The character can spend the points right away or save them for higher cost skills later.  
  
-With this system, the character will be given a specific set of skills at character creation and then points with level progression. this system lends itself to "CLASSES" at some point if I wish to go down that rabbit hole. 
  
-An example list of Skills are found below: 
- 
-   * **Mercenary Skill** - (Requires Level 3 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: 
-     * Stone Sword 
-     * Wooden Shield 
-  
-   * **Survivalist Skill** - (Starting Skill) No other skill needed to learn this skill. Ability to craft the following: 
-     * Stone Pick 
-     * Improvised Torch 
- 
-   * **Improved Survivalist Skill** - (Requires Level 3 - Costs 1 Point) Requires Survivalist to learn this skill. Ability to craft the following: 
-     * Campfire 
-     * Basic Shelter 
-  
-   * **Apprentice Craftsman Skill** - (Requires Level 2 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following: 
-     * Stone Hatchet 
-     * Fiber Bedroll 
-     * Twine 
-  
-   * **Archer Skill** - (Requires Level 5 - Costs 2 Points) Requires Apprentice Craftsman to learn this skill. Ability to craft the following: 
-     * Hunting Bow 
-     * Stone Arrowheads 
-     * Flint Arrowheads 
  
 +----
 +=== Also See ===
 +  * [[Stats]]
 +  * [[Vitals]]
skills.1504278794.txt.gz · Last modified: by John

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