This is an old revision of the document!
Skill Progression Systems
Perk System (Point Buy)
The Perk System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on perks with each new level. The character can spend the points right away or save them for higher cost perks later.
With this system, the character will be given a larger amount of points at character creation and then fewer points with level progression.
An example list of perks are found below:
- Miner - (Costs 5 Points) Provides the minimum number of stone or ore when harvesting
- Mine Worker - (Costs 10 Points) Provides an increased number of stone or ore when harvesting
- Farmer - (Costs 5 Points)Ability to plant and harvest crops
- Herbalist - (Costs 10 Points) Ability to process crops into other resources (i.e. grain into flour)
- Logger - (Costs 5 Points) Ability to harvest wood from trees
- Wood-Worker - (Costs 10 Points) Ability to craft a workbench and process wood into lumber
- Worker - (Costs 5 Points) Ability to build crude houses
- Taskmaster - (Costs 10 Points) - Ability to build better houses
- Etc., Etc., Etc. - Need to flush out these when I decide which system to use
Skill System (Point Buy)
The Skill System will provide a Point buy system for leveling skills. The Character receives a set amount of points to spend on skills at each new level. All skills have level restrictions and some skills have other skill requirements before the skill can be learned. The character can spend the points right away or save them for higher cost skills later.
With this system, the character will be given a specific set of skills at character creation and then points with level progression. this system lends itself to “CLASSES” at some point if I wish to go down that rabbit hole.
An example list of Skills are found below:
- Mercenary Skill - (Requires Level 3 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following:
- Stone Sword
- Wooden Shield
- Survivalist Skill - (Starting Skill) No other skill needed to learn this skill. Ability to craft the following:
- Stone Pick
- Improvised Torch
- Improved Survivalist Skill - (Requires Level 3 - Costs 1 Point) Requires Survivalist to learn this skill. Ability to craft the following:
- Campfire
- Basic Shelter
- Apprentice Craftsman Skill - (Requires Level 2 - Costs 1 Point) No other skill needed to learn this skill. Ability to craft the following:
- Stone Hatchet
- Fiber Bedroll
- Twine
- Archer Skill - (Requires Level 5 - Costs 2 Points) Requires Apprentice Craftsman to learn this skill. Ability to craft the following:
- Hunting Bow
- Stone Arrowheads
- Flint Arrowheads
