scratch-pad
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Table of Contents
Scratch Pad
Random Thoughts
- Arrive on a deserted island.
- island is actually inhabited
- character finds remains of a civilization (ruins??)
- character can gather, hunt, build without interference from natives until a “Game-Trigger” happens
- Maybe an area “Claim Block” is required for advancing perks/skills beyond basic
- Or possibly another building, such as a Hunting Lodge or Gardner Shed
- Each required to progress in the chosen perk/skill
- Upon activating the Game-Trigger, the natives attack at random times
- tries to destroy things
- Need mechanic
- attacks the character
- Need mechanic
- Perhaps, the character can discover that doing something for the natives can lengthen the time between native attacks
- The character finds clues scattered all over the island as to the Island's History
- The character finds a form of hieroglyphs on the island
- Ultimately, the character discovers the original inhabitants left the island on their own “Restart” mission.
- The current inhabitants are also on their own “Restart” mission
Core Concept
I really like the idea of Hunting, gathering, building and farming with the occasional fight with the natives. I don't want a full fledged, first-person-shooter game. The combat is really secondary to the other aspects of the game.
The game's logo actually means Restart in the islanders language.
Core Game Mechanics
Studio Names
- NeatoSoft
- Neato Games
- Neato Games Studio
- Neato Studio
- At One Games
- At One Games Studio
Neato SoftworksSoftworks Game StudioNeato GameworksAt One Softworks<del> * <del>At One GameworksOne Gameworks- OneSoft
scratch-pad.1503579213.txt.gz · Last modified: by John
