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scratch-pad

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Scratch Pad

Random Thoughts

  • Arrive on a deserted island.
  • island is actually inhabited
  • character finds remains of a civilization (ruins??)
  • character can gather, hunt, build without interference from natives until a “Game-Trigger” happens
    • Maybe an area “Claim Block” is required for advancing perks/skills beyond basic
    • Or possibly another building, such as a Hunting Lodge or Gardner Shed
      • Each required to progress in the chosen perk/skill
  • Upon activating the Game-Trigger, the natives attack at random times
    • tries to destroy things
      • Need mechanic
    • attacks the character
      • Need mechanic
    • Perhaps, the character can discover that doing something for the natives can lengthen the time between native attacks
  • The character finds clues scattered all over the island as to the Island's History
    • The character finds a form of hieroglyphs on the island
    • Ultimately, the character discovers the original inhabitants left the island on their own “Restart” mission.
      • The current inhabitants are also on their own “Restart” mission

Core Concept

I really like the idea of Hunting, gathering, building and farming with the occasional fight with the natives. I don't want a full fledged, first-person-shooter game. The combat is really secondary to the other aspects of the game.

The game's logo actually means Restart in the islanders language.

Core Game Mechanics

Tech

Studio Names

  • NeatoSoft
  • Neato Games
  • Neato Games Studio
  • Neato Studio
  • At One Games
  • At One Games Studio
  • Neato Softworks
  • Softworks Game Studio
  • Neato Gameworks
  • At One Softworks
  • At One Gameworks
  • One Gameworks
  • OneSoft
  • One Games Studio
scratch-pad.1503580552.txt.gz · Last modified: by John

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